all repos — tint2 @ 3eb1b736e321c7293cb5e0d907c1fa9e3dc08e9c

fork of the tint2 desktop panel for my custom setup - only minimized windows across all desktops for the taskbar

fixed Issue 282

git-svn-id: http://tint2.googlecode.com/svn/trunk@526 121b4492-b84c-0410-8b4c-0d4edfb3f3cc
thilor77 thilor77@121b4492-b84c-0410-8b4c-0d4edfb3f3cc
commit

3eb1b736e321c7293cb5e0d907c1fa9e3dc08e9c

parent

35b94d7acdeb2ed1111792fa407cc7fb27e4e4de

M src/battery/battery.csrc/battery/battery.c

@@ -230,6 +230,7 @@

battery->area.parent = p; battery->area.panel = p; battery->area._draw_foreground = draw_battery; + battery->area.size_mode = SIZE_BY_CONTENT; battery->area._resize = resize_battery; battery->area.resize = 1; battery->area.redraw = 1;
M src/clock/clock.csrc/clock/clock.c

@@ -149,6 +149,7 @@

clock->area.parent = p; clock->area.panel = p; clock->area._draw_foreground = draw_clock; + clock->area.size_mode = SIZE_BY_CONTENT; clock->area._resize = resize_clock; clock->area.resize = 1; clock->area.redraw = 1;
M src/launcher/launcher.csrc/launcher/launcher.c

@@ -56,6 +56,7 @@

launcher->area.parent = p; launcher->area.panel = p; launcher->area._draw_foreground = draw_launcher; + launcher->area.size_mode = SIZE_BY_CONTENT; launcher->area._resize = resize_launcher; launcher->area.resize = 1; launcher->area.redraw = 1;
M src/panel.csrc/panel.c

@@ -163,6 +163,7 @@ p->area.parent = p;

p->area.panel = p; p->area.on_screen = 1; p->area.resize = 1; + p->area.size_mode = SIZE_BY_CONTENT; p->area._resize = resize_panel; p->g_taskbar.area.parent = p; p->g_taskbar.area.panel = p;
M src/systray/systraybar.csrc/systray/systraybar.c

@@ -61,6 +61,7 @@ render_background = 0;

systray.alpha = 100; systray.sort = 3; systray.area._draw_foreground = draw_systray; + systray.area.size_mode = SIZE_BY_CONTENT; systray.area._resize = resize_systray; }
M src/taskbar/task.csrc/taskbar/task.c

@@ -221,7 +221,7 @@ }

} data = server_get_property (tsk->win, server.atom._NET_WM_ICON, XA_CARDINAL, &i); - if (data) { + if (data && i) { // get ARGB icon int w, h; long *tmp_data;
M src/taskbar/taskbar.csrc/taskbar/taskbar.c

@@ -75,6 +75,7 @@ if (panel->g_task.area.bg == 0)

panel->g_task.area.bg = &g_array_index(backgrounds, Background, 0); // taskbar + panel->g_taskbar.area.size_mode = SIZE_BY_LAYOUT; panel->g_taskbar.area._resize = resize_taskbar; panel->g_taskbar.area.redraw = 1; panel->g_taskbar.area.on_screen = 1;

@@ -88,6 +89,7 @@ panel->g_taskbar.area.width = panel->area.width - (2 * panel->g_taskbar.area.posx);

} // task + panel->g_task.area.size_mode = SIZE_BY_LAYOUT; panel->g_task.area._draw_foreground = draw_task; panel->g_task.area.redraw = 1; panel->g_task.area.on_screen = 1;
M src/util/area.csrc/util/area.c

@@ -33,15 +33,12 @@

/* // TODO : layering & drawing loop -1) browse tree and calculate 'size' for SIZE_BY_CONTENT - - SIZE_BY_CONTENT loop calculate child first - - if 'size' changed then 'resize = 1' on the parent (tester resize aprés la boucle) - - size == width on horizontal panel and == height on vertical panel -2) browse tree and calculate 'size' for SIZE_BY_LAYOUT - - SIZE_BY_LAYOUT loop calculate parent first +1) browse tree and resize SIZE_BY_CONTENT node + - children node are resized before its parent + - if 'size' changed then 'resize = 1' on the parent +2) browse tree and resize SIZE_BY_LAYOUT node + - parent node is resized before its children - if 'size' changed then 'resize = 1' on childs with SIZE_BY_LAYOUT - - calculate width = size - somme(child_with_of_SIZE_BY_CONTENT) modulo(number of child_SIZE_BY_LAYOUT) - - calculate modulo = 3) calculate posx of all objects 4) redraw needed objects */

@@ -52,6 +49,7 @@ // don't draw and resize hide objects

if (!a->on_screen) return; size(a); + //size_by_content(a); // don't draw transparent objects (without foreground and without background) if (a->redraw) {

@@ -95,6 +93,44 @@ a->_resize(a);

} } +// browse tree and resize SIZE_BY_CONTENT node +void size_by_content (Area *a) +{ + // children node are resized before its parent + GSList *l; + for (l = a->list; l ; l = l->next) + size_by_content(l->data); + + // calculate current area's size + if (a->resize && a->size_mode == SIZE_BY_CONTENT) { + a->resize = 0; + + // if 'size' changed then 'resize = 1' on the parent + a->_resize(a); + ((Area*)a->parent)->resize = 1; + } +} + + +// browse tree and resize SIZE_BY_LAYOUT node +void size_by_layout (Area *a) +{ + // parent node is resized before its children + + // calculate current area's size + if (a->resize && a->size_mode == SIZE_BY_LAYOUT) { + a->resize = 0; + + // if 'size' changed then 'resize = 1' on the parent + //if (a->_resize(a)) + //a->parent->resize = 1; + } + + GSList *l; + for (l = a->list; l ; l = l->next) + size_by_layout(l->data); +} + void set_redraw (Area *a) {

@@ -148,9 +184,9 @@ // draw border inside (x, y, width, height)

draw_rect(c, a->bg->border.width/2.0, a->bg->border.width/2.0, a->width - a->bg->border.width, a->height - a->bg->border.width, a->bg->border.rounded); /* // convert : radian = degre * M_PI/180 - // définir le dégradé dans un carré de (0,0) (100,100) - // ensuite ce dégradé est extrapolé selon le ratio width/height - // dans repère (0, 0) (100, 100) + // definir le degrade dans un carre de (0,0) (100,100) + // ensuite ce degrade est extrapoler selon le ratio width/height + // dans repere (0, 0) (100, 100) double X0, Y0, X1, Y1, degre; // x = X * (a->width / 100), y = Y * (a->height / 100) double x0, y0, x1, y1;

@@ -159,13 +195,13 @@ Y0 = 100;

X1 = 100; Y1 = 0; degre = 45; - // et ensuite faire la changement d'unité du repère - // car ce qui doit resté inchangée est les traits et pas la direction + // et ensuite faire la changement d'unite du repere + // car ce qui doit reste inchangee est les traits et pas la direction - // il faut d'abord appliquer une rotation de 90° (et -180° si l'angle est supérieur à 180°) - // ceci peut être appliqué une fois pour toute au départ - // ensuite calculer l'angle dans le nouveau repère - // puis faire une rotation de 90° + // il faut d'abord appliquer une rotation de 90 (et -180 si l'angle est superieur a 180) + // ceci peut etre applique une fois pour toute au depart + // ensuite calculer l'angle dans le nouveau repare + // puis faire une rotation de 90 x0 = X0 * ((double)a->width / 100); x1 = X1 * ((double)a->width / 100); y0 = Y0 * ((double)a->height / 100);