use nilfm.cc address
Iris Lightshard nilix@nilfm.cc
PGP Signature
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13 files changed,
13 insertions(+),
13 deletions(-)
M
Engine.js
→
Engine.js
@@ -1,4 +1,4 @@
-// Engine.js & uStrat (c) Derek Stevens <drkste@zoho.com> +// Engine.js & uStrat (c) Derek Stevens <nilix@nilfm.cc> // this file contains high level engine code and utility functions; // aside from utility functions and the state machine known as loop(), // we mostly have wrapper functions that call more complex
M
Equipment.js
→
Equipment.js
@@ -1,4 +1,4 @@
-// Equipment.js & uStrat (c) Derek Stevens <drkste@zoho.com> +// Equipment.js & uStrat (c) Derek Stevens <nilix@nilfm.cc> // this file contains all functions directly related to equipment function equipment()
M
Keyboard.js
→
Keyboard.js
@@ -1,4 +1,4 @@
-// Keyboard.js & uStrat (c) Derek Stevens <drkste@zoho.com> +// Keyboard.js & uStrat (c) Derek Stevens <nilix@nilfm.cc> // this file contains keybinds! document.addEventListener("keydown", pressHandler, false);
M
MiniMap.js
→
MiniMap.js
@@ -1,4 +1,4 @@
-// MiniMap.js & uStrat (c) Derek Stevens <drkste@zoho.com> +// MiniMap.js & uStrat (c) Derek Stevens <nilix@nilfm.cc> // this file contains the mini-map data, listening, and drawing procedure window.minimap = {};
M
Movement.js
→
Movement.js
@@ -1,4 +1,4 @@
-// Movement.js & uStrat (c) Derek Stevens <drkste@zoho.com> +// Movement.js & uStrat (c) Derek Stevens <nilix@nilfm.cc> // this file contains data and functions related to Unit // movement including player plotting of paths and movement // animation
M
Struct.js
→
Struct.js
@@ -1,4 +1,4 @@
-// Struct.js & uStrat (c) Derek Stevens <drkste@zoho.com> +// Struct.js & uStrat (c) Derek Stevens <nilix@nilfm.cc> // this file contains everything related to structures, // including constructors, factories, and methods on structures // (ie damage and destruction)