bugfixes all over and make def come into play
Iris Lightshard nilix@nilfm.cc
PGP Signature
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M
AI.js
→
AI.js
@@ -136,6 +136,9 @@ tmp = teams.p1.units[i];
if (dist(tmp,teams.cpu.units[AI.focus]) < teams.cpu.units[AI.focus].equipment.range) { return tmp; }; + if (dist(tmp,teams.cpu.units[AI.focus]) < teams.cpu.units[AI.focus].agi) { + return tmp; + }; if (tmp.equipment === null) k = tmp.hp*tmp.pow/tmp.def; else@@ -340,10 +343,12 @@ {
equipOrUpgradeHellBomb(); } break; + default: break; } if (unit.equipment !== null) { - unit.target = null; + AI.setTargetType(); + AI.findTarget(); } }@@ -369,6 +374,9 @@ return;
} for (;;) { + if (!movement.unit.target) { + movement.unit.target = AI.selectEnemyUnit() + } b = AI.getBearing(movement.chain[movement.chain.length -1], movement.unit.target); do { console.log(" trying to go directly to target");
M
Equipment.js
→
Equipment.js
@@ -56,7 +56,7 @@ function equipOrUpgradeBeamSabreMKI()
{ var unit = map.data[mapCursor.x][mapCursor.y].unit; var m = false; - if (unit.equipment === null || unit.equipment.name != "Beam Sabre mkI") + if (unit.equipment === null || unit.equipment.name != "Beam Sabre") { unit.equipment = beamSabreMKI(); }@@ -103,7 +103,7 @@ function equipOrUpgradeRifleMKI()
{ var unit = map.data[mapCursor.x][mapCursor.y].unit; var m = false; - if (unit.equipment === null || unit.equipment.name != "Rifle mkI") + if (unit.equipment === null || unit.equipment.name != "Rifle") { unit.equipment = rifleMKI(); }
M
Map.js
→
Map.js
@@ -243,6 +243,8 @@ switch (self.type)
{ case "forest": this.changeCell(self, "plain"); + if (++gameState.ruin >= map.ogCities/2) + gameState.flow = "youLose"; break; case "city": AI.targetReset(self);@@ -275,12 +277,12 @@ self.defMod = 4;
self.sprite = map.gfx.mapTiles.mountain; break; case "city": - self.agiMod = 2; + self.agiMod = 1; self.defMod = 3; self.sprite = map.gfx.mapTiles.city; break; case "ruins": - self.agiMod = 1; + self.agiMod = 0; self.defMod = 2; self.sprite = map.gfx.mapTiles.ruins; gameState.ruin += 1;
M
Menu.js
→
Menu.js
@@ -240,11 +240,11 @@ var self = new blankMenu();
if (teams.p1.energy >= 15) { - self.addItem("E15 BeamSabre mkI", equipOrUpgradeBeamSabreMKI); + self.addItem("E15 Beam Sabre", equipOrUpgradeBeamSabreMKI); } if (teams.p1.energy >= 12) - { - self.addItem("E12 Rifle mkI", equipOrUpgradeRifleMKI); + {z + self.addItem("E12 Rifle", equipOrUpgradeRifleMKI); } if (teams.p1.energy >= 45) {
M
Unit.js
→
Unit.js
@@ -192,7 +192,8 @@ }
function damageUnit(x,y) { - if (map.data[x][y].unit !== null) + if (map.data[x][y].unit !== null + && attack.src.pow + attack.src.equipment.grade >= map.data[x][y].unit.def + map.data[x][y].defMod) { map.data[x][y].unit.hp = map.data[x][y].unit.hp - (attack.src.pow + attack.src.equipment.grade); if (map.data[x][y].unit.hp <= 0)