added Ace, Angel, and BlitzWalker to Fabricate menu; demo base and units on load
Iris Lightshard nilix@nilfm.cc
PGP Signature
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3 files changed,
130 insertions(+),
1 deletions(-)
M
Menu.js
→
Menu.js
@@ -204,6 +204,18 @@ if (teams.p1.energy >= 60)
{ self.addItem("Knight [60]", buildKnight); } + if (teams.p1.energy >= 90) + { + self.addItem("Ace [90]", buildAce); + } + if (teams.p1.energy >= 180) + { + self.addItem("Battle Angel [180]", buildBattleAngel); + } + if (teams.p1.energy >= 300) + { + self.addItem("BlitzWalker [300]", buildBlitzWalker); + } if (self.items.length == 0) { self.addItem("Nothing", resetFlow);
M
Unit.js
→
Unit.js
@@ -14,6 +14,40 @@ this.hasMoved = false;
this.name = ""; } +function mkAce(player, x, y) +{ + var self = new Unit(); + self.sprite = new Image(); + self.sprite.src = "assets/unit/" + player + "/ace.png"; + self.pow = 7; + self.def = 2; + self.agi = 7; + self.hp = 25; + self.maxHP = 25; + self.x = x; + self.y = y; + self.cost = 80; + self.name = player + " Ace"; + map.data[x][y].unit = self; + return self; +} + +function buildAce() +{ + switch (gameState.phase) + { + case "p1": + teams.p1.units.push(mkAce("p1", mapCursor.x, mapCursor.y)); + teams.p1.energy -= teams.p1.units[teams.p1.units.length -1].cost; + resetFlow(); + break; + case "cpu": + teams.cpu.units.push(mkAce("cpu", mapCursor.x, mapCursor.y)); + teams.cpu.energy -= teams.cpu.units[teams.cpu.units.length -1].cost; + break; + } +} + function mkRanger(player, x, y) { var self = new Unit();@@ -75,3 +109,71 @@ teams.cpu.energy -= teams.cpu.units[teams.cpu.units.length - 1].cost;
break; } } + +function mkBattleAngel(player, x, y) +{ + var self = new Unit(); + self.sprite = new Image(); + self.sprite.src = "assets/unit/" + player + "/battleAngel.png"; + self.hp = 30; + self.maxHP = 30; + self.pow = 6; + self.def = 3; + self.agi = 10; + self.cost = 180; + self.x = x; + self.y = y; + self.name = player + " Battle Angel"; + map.data[x][y].unit = self; + return self; +} + +function buildBattleAngel() +{ + switch(gameState.phase) + { + case "p1": + teams.p1.units.push(mkBattleAngel("p1", mapCursor.x, mapCursor.y)); + teams.p1.energy -= teams.p1.units[teams.p1.units.length - 1].cost; + resetFlow(); + break; + case "cpu": + teams.cpu.structs.push(mkBattleAngel("cpu", mapCursor.x, mapCursor.y)); + teams.cpu.energy -= teams.cpu.units[teams.cpu.units.length - 1].cost; + break; + } +} + +function mkBlitzWalker(player, x, y) +{ + var self = new Unit(); + self.sprite = new Image(); + self.sprite.src = "assets/unit/" + player + "/blitzWalker.png"; + self.hp = 50; + self.maxHP = 50; + self.pow = 10; + self.def = 5; + self.agi = 6; + self.cost = 300; + self.x = x; + self.y = y; + self.name = player + " Blitzwalker"; + map.data[x][y].unit = self; + return self; +} + +function buildBlitzWalker() +{ + switch(gameState.phase) + { + case "p1": + teams.p1.units.push(mkBlitzWalker("p1", mapCursor.x, mapCursor.y)); + teams.p1.energy -= teams.p1.units[teams.p1.units.length - 1].cost; + resetFlow(); + break; + case "cpu": + teams.cpu.structs.push(mkBlitzWalker("cpu", mapCursor.x, mapCursor.y)); + teams.cpu.energy -= teams.cpu.units[teams.cpu.units.length - 1].cost; + break; + } +}
M
index.html
→
index.html
@@ -200,7 +200,21 @@ {
var gCanvas = document.getElementById("screen"); window.screen = gCanvas.getContext("2d"); map.generate(); + window.teams = new defTeams(); + teams.p1.structs.push(mkSolar("p1", 15, 15)); + teams.p1.structs.push(mkSolar("p1", 16, 15)); + teams.p1.structs.push(mkSolar("p1", 17, 15)); + teams.p1.structs.push(mkSolar("p1", 15, 16)); + teams.p1.structs.push(mkSolar("p1", 17, 16)); + teams.p1.structs.push(mkFactory("p1", 15, 17)); + teams.p1.structs.push(mkArmory("p1", 16, 17)); + teams.p1.units.push(mkRanger("p1", 17, 17)); + teams.p1.units.push(mkKnight("p1", 17, 16)); + teams.p1.units.push(mkAce("p1", 15, 15)); + teams.p1.units.push(mkBattleAngel("p1", 15, 16)); + teams.p1.units.push(mkBlitzWalker("p1", 16, 15)); + camera.centerOnCursor(); if (navigator.userAgent.match(/Android|webOS|iPhone|iPad|iPod|BlackBerry|BB|PlayBook|IEMobile|Windows Phone|Kindle|Silk|Opera Mini|Mobile/i)) {@@ -216,6 +230,7 @@ </head>
<body onload="main();"> <div id="loadFont">loading font...</div> + <div id="dpad"> <div id="upButton"></div> <div id="downButton"></div>@@ -232,8 +247,8 @@ <div id="wButton"></div>
<div id="xButton"></div> <div id="yButton"></div> </div> - <div id="qButton"></div> <div id="startButton"></div> + <canvas id="screen" width="320" height="180"></canvas> </body>