fixed AI equipment logic
Iris Lightshard nilix@nilfm.cc
PGP Signature
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1 files changed,
4 insertions(+),
4 deletions(-)
jump to
M
AI.js
→
AI.js
@@ -214,25 +214,25 @@
switch (z) { case 0: - while (teams.cpu.energy >= 12 || (!isEmptyObject(unit.equipment) && unit.equipment.grade < unit.equipment.limit)) + while (teams.cpu.energy >= 12 && (isEmptyObject(unit.equipment) || unit.equipment.grade < unit.equipment.limit)) { equipOrUpgradeRifleMKI(); } break; case 1: - while (teams.cpu.energy >= 15 || (!isEmptyObject(unit.equipment) && unit.equipment.grade < unit.equipment.limit)) + while (teams.cpu.energy >= 15 && (isEmptyObject(unit.equipment) || unit.equipment.grade < unit.equipment.limit)) { equipOrUpgradeBeamSabreMKI(); } break; case 2: - while (teams.cpu.energy >= 45 || (!isEmptyObject(unit.equipment) && unit.equipment.grade < unit.equipment.limit)) + while (teams.cpu.energy >= 45 && (isEmptyObject(unit.equipment) || unit.equipment.grade < unit.equipment.limit)) { equipOrUpgradeBeamCannon(); } break; case 3: - while (teams.cpu.energy >= 80 || (!isEmptyObject(unit.equipment) && unit.equipment.grade < unit.equipment.limit)) + while (teams.cpu.energy >= 80 && (isEmptyObject(unit.equipment) || unit.equipment.grade < unit.equipment.limit)) { equipOrUpgradeHellBomb(); }