Tweaking menus
Iris Lightshard nilix@nilfm.cc
PGP Signature
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M
Menu.js
→
Menu.js
@@ -149,29 +149,29 @@ {
var thisCell = map.data[mapCursor.x][mapCursor.y]; var self = new blankMenu(); - if (teams.p1.energy >= 40 && thisCell.type != "water" && thisCell.type != "forest" && thisCell.type != "city" && thisCell.type != "mountain") + if (teams.p1.energy >= 20 && thisCell.type != "water" && thisCell.type != "forest") { - self.addItem("Factory [40]", buildFactory); + self.addItem("[20] Solar Plant", buildSolar); } - - if (teams.p1.energy >= 40 && thisCell.type != "water" && thisCell.type != "forest" && thisCell.type != "city" && thisCell.type != -"mountain") + if (teams.p1.energy >= 30 && thisCell.type == "water") { - self.addItem("Armory [40]", buildArmory); + self.addItem("[30] Tidal Plant", buildTidal); } - - if (teams.p1.energy >= 20 && thisCell.type != "water" && thisCell.type != "forest") + if (teams.p1.energy >= 30 && thisCell.type == "mountain") { - self.addItem("Solar Plant [20]", buildSolar); + self.addItem("[30] Mine", buildMine); } - if (teams.p1.energy >= 30 && thisCell.type == "water") + if (teams.p1.energy >= 40 && thisCell.type != "water" && thisCell.type != "forest" && thisCell.type != "city" && thisCell.type != "mountain") { - self.addItem("Tidal Plant [30]", buildTidal); + self.addItem("[40] Factory", buildFactory); } - if (teams.p1.energy >= 30 && thisCell.type == "mountain") + + if (teams.p1.energy >= 40 && thisCell.type != "water" && thisCell.type != "forest" && thisCell.type != "city" && thisCell.type != +"mountain") { - self.addItem("Mine [30]", buildMine); + self.addItem("[40] Armory", buildArmory); } + if (self.items.length == 0) { self.addItem("Nothing", resetFlow);@@ -198,23 +198,23 @@ var thisCell = map.data[mapCursor.x][mapCursor.y];
var self = new blankMenu(); if (teams.p1.energy >= 30) { - self.addItem("Ranger [30]", buildRanger); + self.addItem("[30] Ranger", buildRanger); } if (teams.p1.energy >= 60) { - self.addItem("Knight [60]", buildKnight); + self.addItem("[60] Knight", buildKnight); } if (teams.p1.energy >= 90) { - self.addItem("Ace [90]", buildAce); + self.addItem("[90] Ace", buildAce); } if (teams.p1.energy >= 180) { - self.addItem("Battle Angel [180]", buildBattleAngel); + self.addItem("[180] Battle Angel", buildBattleAngel); } if (teams.p1.energy >= 300) { - self.addItem("BlitzWalker [300]", buildBlitzWalker); + self.addItem("[300] BlitzWalker", buildBlitzWalker); } if (self.items.length == 0) {@@ -236,19 +236,19 @@ var self = new blankMenu();
if (teams.p1.energy >= 15) { - self.addItem("Beam Sabre mkI [15]", equipOrUpgradeBeamSabreMKI); + self.addItem("[15] Beam Sabre mkI", equipOrUpgradeBeamSabreMKI); } if (teams.p1.energy >= 12) { - self.addItem("Rifle mkI [12]", equipOrUpgradeRifleMKI); + self.addItem("[12] Rifle mkI", equipOrUpgradeRifleMKI); } if (teams.p1.energy >= 45) { - self.addItem("Beam Cannon [45]", equipOrUpgradeBeamCannon); + self.addItem("[45] Beam Cannon", equipOrUpgradeBeamCannon); } if (teams.p1.energy >= 80) { - self.addItem("Hell Bomb [80]", equipOrUpgradeHellBomb); + self.addItem("[80] Hell Bomb", equipOrUpgradeHellBomb); } if (self.items.length == 0)