all repos — uStrat @ d19285380378f9f1cec13c3f520dd378117463dc

simple turn-based strategy game inspired by uCity, Super Robot Wars, C&C, Fire Emblem

AI: fix typos
Iris Lightshard nilix@nilfm.cc
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commit

d19285380378f9f1cec13c3f520dd378117463dc

parent

4437833d613589fa07f6f1c53281dff652977d28

1 files changed, 5 insertions(+), 5 deletions(-)

jump to
M AI.jsAI.js

@@ -317,25 +317,25 @@

switch (z) { case 0: - while (teams.cpu.energy >= 12 && unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) + while (teams.cpu.energy >= 12 && (unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) { equipOrUpgradeRifleMKI(); } break; case 1: - while (teams.cpu.energy >= 15 && unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) + while (teams.cpu.energy >= 15 && (unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) { equipOrUpgradeBeamSabreMKI(); } break; case 2: - while (teams.cpu.energy >= 45 && unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) + while (teams.cpu.energy >= 45 && (unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) { equipOrUpgradeBeamCannon(); } break; case 3: - while (teams.cpu.energy >= 80 && unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) + while (teams.cpu.energy >= 80 && (unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) { equipOrUpgradeHellBomb(); }

@@ -359,7 +359,7 @@ if (movement.unit.mode == "defend" && dist(movement.unit.target, movement.unit) == 0)

{ return; } - else if movement.unit.equipment !== null && dist(movement.unit.target, movement.unit) <= movement.unit.equipment.range) + else if (movement.unit.equipment !== null && dist(movement.unit.target, movement.unit) <= movement.unit.equipment.range) { return; }