AI: fix typos
Iris Lightshard nilix@nilfm.cc
PGP Signature
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1 files changed,
5 insertions(+),
5 deletions(-)
jump to
M
AI.js
→
AI.js
@@ -317,25 +317,25 @@
switch (z) { case 0: - while (teams.cpu.energy >= 12 && unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) + while (teams.cpu.energy >= 12 && (unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) { equipOrUpgradeRifleMKI(); } break; case 1: - while (teams.cpu.energy >= 15 && unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) + while (teams.cpu.energy >= 15 && (unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) { equipOrUpgradeBeamSabreMKI(); } break; case 2: - while (teams.cpu.energy >= 45 && unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) + while (teams.cpu.energy >= 45 && (unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) { equipOrUpgradeBeamCannon(); } break; case 3: - while (teams.cpu.energy >= 80 && unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) + while (teams.cpu.energy >= 80 && (unit.equipment === null || unit.equipment.grade < unit.equipment.limit)) { equipOrUpgradeHellBomb(); }@@ -359,7 +359,7 @@ if (movement.unit.mode == "defend" && dist(movement.unit.target, movement.unit) == 0)
{ return; } - else if movement.unit.equipment !== null && dist(movement.unit.target, movement.unit) <= movement.unit.equipment.range) + else if (movement.unit.equipment !== null && dist(movement.unit.target, movement.unit) <= movement.unit.equipment.range) { return; }