fix equipment glitch
Iris Lightshard nilix@nilfm.cc
PGP Signature
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1 files changed,
4 insertions(+),
4 deletions(-)
jump to
M
Equipment.js
→
Equipment.js
@@ -53,7 +53,7 @@ function equipOrUpgradeBeamSabreMKI()
{ var unit = map.data[mapCursor.x][mapCursor.y].unit; var m = false; - if (!isEmptyObject(unit.equipment) || unit.equipment.name != "Beam Sabre mkI") + if (isEmptyObject(unit.equipment) || unit.equipment.name != "Beam Sabre mkI") { unit.equipment = beamSabreMKI(); }@@ -100,7 +100,7 @@ function equipOrUpgradeRifleMKI()
{ var unit = map.data[mapCursor.x][mapCursor.y].unit; var m = false; - if (!isEmptyObject(unit.equipment) || unit.equipment.name != "Rifle mkI") + if (isEmptyObject(unit.equipment) || unit.equipment.name != "Rifle mkI") { unit.equipment = rifleMKI(); }@@ -145,7 +145,7 @@ function equipOrUpgradeBeamCannon()
{ var unit = map.data[mapCursor.x][mapCursor.y].unit; var m = false; - if (!isEmptyObject(unit.equipment) || unit.equipment.name != "Beam Cannon") + if (isEmptyObject(unit.equipment) || unit.equipment.name != "Beam Cannon") { unit.equipment = beamCannon(); }@@ -190,7 +190,7 @@ function equipOrUpgradeHellBomb()
{ var unit = map.data[mapCursor.x][mapCursor.y].unit; var m = false; - if (!isEmptyObject(unit.equipment) || unit.equipment.name != "Hell Bomb") + if (isEmptyObject(unit.equipment) || unit.equipment.name != "Hell Bomb") { unit.equipment = hellBomb(); }