reset AI unit attentionSpan when something targeted by an AI unit is destroyed
Iris Lightshard nilix@nilfm.cc
PGP Signature
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M
AI.js
→
AI.js
@@ -815,6 +815,17 @@ }
} } +AI.targetReset = function(target) +{ + for (int i = 0; i < teams.cpu.units.length; i++) + { + if (teams.cpu.units[i].target.x == target.x && + teams.cpu.units[i].target.y == target.y) + { + teams.cpu.units[i].attentionSpan = 0; + } + } +} AI.turnStart = function() {
M
Struct.js
→
Struct.js
@@ -226,6 +226,7 @@ {
map.data[x][y].structure.hp = map.data[x][y].structure.hp - (attack.src.pow + attack.src.equipment.grade); if (map.data[x][y].structure.hp <= 0) { + AI.targetReset(map.data[x][y].structure); destroyStruct(x,y); } }@@ -240,6 +241,7 @@ z = teams.p1;
} else { z = teams.cpu; } w = z.structs.indexOf(map.data[x][y].structure); + if (z.structs[w].name == "p1 HQ") { gameState.flow = "youLose";