More subtle brightening of textures
Mathias Gumz akira at fluxbox dot org
1 files changed,
5 insertions(+),
5 deletions(-)
jump to
M
src/FbTk/TextureRender.cc
→
src/FbTk/TextureRender.cc
@@ -93,7 +93,7 @@ };
const RGBA::colorFunc RGBA::pseudoInterlaceFuncs[3] = { RGBA::noop, - RGBA::brighten_4, + RGBA::brighten_8, RGBA::darken };@@ -291,13 +291,13 @@
// brighten top line and first pixel of the // 2nd line for (i = 0; i < width + 1; ++i) { - FbTk::RGBA::brighten_4(rgba[i]); + FbTk::RGBA::brighten_8(rgba[i]); } // bright and darken left and right border for (i = 2 * width - 1; i < s - width; i += width) { FbTk::RGBA::darken(rgba[i]); // right border - FbTk::RGBA::brighten_4(rgba[i + 1]); // left border on the next line + FbTk::RGBA::brighten_8(rgba[i + 1]); // left border on the next line } // darken bottom line, except the first pixel@@ -335,14 +335,14 @@ size_t i;
// top line, but stop 2 pixels before right border for (i = (width + 1); i < ((2 * width) - 2); i++) { - FbTk::RGBA::brighten_4(rgba[i]); + FbTk::RGBA::brighten_8(rgba[i]); } // first darken the right border, then brighten the // left border for ( ; i < (s - (2 * width) - 1); i += width) { FbTk::RGBA::darken(rgba[i]); - FbTk::RGBA::brighten_4(rgba[i + 3]); + FbTk::RGBA::brighten_8(rgba[i + 3]); } // bottom line