better solution for warping transient windows see #3088856 / 09f99a4674a75a201effdc912d79a28c2dad4225. at the moment this fix looks side-effect free, time will tell.
Mathias Gumz akira at fluxbox dot org
2 files changed,
7 insertions(+),
2 deletions(-)
M
src/Window.cc
→
src/Window.cc
@@ -2455,7 +2455,7 @@ frame().width() + 2*frame().window().borderWidth()-1,
frame().height() + 2*frame().window().borderWidth()-1); } - if (moved_x && screen().isWorkspaceWarping() && !isTransient() ) { + if (moved_x && screen().isWorkspaceWarping()) { unsigned int cur_id = screen().currentWorkspaceID(); unsigned int new_id = cur_id; const int warpPad = screen().getEdgeSnapThreshold();
M
src/Workspace.cc
→
src/Workspace.cc
@@ -103,7 +103,12 @@
if (w == 0) return -1; - if (w->isFocused() && still_alive) + // if w is focused and alive, remove the focus ... except if it + // is a transient window. removing the focus from such a window + // leads in a wild race between BScreen::reassociateWindow(), + // BScreen::changeWorkspaceID(), FluxboxWindow::focus() etc. which + // finally leads to crash. + if (w->isFocused() && !w->isTransient() && still_alive) FocusControl::unfocusWindow(w->winClient(), true, true); m_windowlist.remove(w);