use new closest head calculation code to place windows when clearing up heads
Mathias Gumz akira at fluxbox dot org
1 files changed,
9 insertions(+),
7 deletions(-)
jump to
M
src/Screen.cc
→
src/Screen.cc
@@ -1998,14 +1998,16 @@ void BScreen::clearHeads() {
if (!hasXinerama()) return; for (Workspaces::iterator i = m_workspaces_list.begin(); - i != m_workspaces_list.end(); i++) { - for (Workspace::Windows::iterator win = (*i)->windowList().begin(); - win != (*i)->windowList().end(); win++) { - if (getHead((*win)->fbWindow()) == 0) { - // first head is a safe bet here - (*win)->placeWindow(1); + i != m_workspaces_list.end(); i++) { + for (Workspace::Windows::iterator win = (*i)->windowList().begin(); + win != (*i)->windowList().end(); win++) { + + int closest_head = getHead((*win)->fbWindow()); + if (closest_head == 0) { + closest_head = 1; // first head is a safe bet here } - } + (*win)->placeWindow(closest_head); + } } }