replace FbRootWindow::depth with maxDepth The depth member of FbWindow was abused to store the maximum depth but that gets overridden with geometry changes of the root window (screen layout changes) so we store and read the value explicitly while ::depth() maintains the actual depth of the root window The result of this is that frames for ARGB windows were created with a wrong depth and failed to reparent the client window. BUG: 1102 BUG: 1058
Thomas Lübking thomas.luebking@gmail.com
4 files changed,
9 insertions(+),
6 deletions(-)
M
src/FbRootWindow.cc
→
src/FbRootWindow.cc
@@ -30,7 +30,8 @@ m_visual(0),
m_colormap(0), m_decorationDepth(0), m_decorationVisual(0), - m_decorationColormap(0) { + m_decorationColormap(0), + m_maxDepth(depth()) { Display *disp = FbTk::App::instance()->display();@@ -55,9 +56,9 @@ vinfo_nitems > 0) {
for (int i = 0; i < vinfo_nitems; i++) { if ((DefaultDepth(disp, screen_num) < vinfo_return[i].depth) - && (static_cast<int>(depth()) < vinfo_return[i].depth)){ + && (m_maxDepth < vinfo_return[i].depth)){ m_visual = vinfo_return[i].visual; - setDepth(vinfo_return[i].depth); + m_maxDepth = vinfo_return[i].depth; } if((m_decorationDepth < vinfo_return[i].depth)
M
src/FbRootWindow.hh
→
src/FbRootWindow.hh
@@ -41,6 +41,7 @@
int decorationDepth() const { return m_decorationDepth; } Visual *decorationVisual() const { return m_decorationVisual; } Colormap decorationColormap() const { return m_decorationColormap; } + int maxDepth() const { return m_maxDepth; } private: Visual *m_visual;@@ -49,6 +50,7 @@
int m_decorationDepth; Visual *m_decorationVisual; Colormap m_decorationColormap; + int m_maxDepth; }; #endif // FBROOTWINDOW_HH
M
src/FbWinFrame.cc
→
src/FbWinFrame.cc
@@ -115,8 +115,8 @@ m_imagectrl(screen.imageControl()),
m_state(state), m_window(theme->screenNum(), state.x, state.y, state.width, state.height, s_mask, true, false, client_depth, InputOutput, - ((client_depth == 32) && (screen.rootWindow().depth() == 32) ? screen.rootWindow().visual() : CopyFromParent), - ((client_depth == 32) && (screen.rootWindow().depth() == 32) ? screen.rootWindow().colormap() : CopyFromParent)), + (client_depth == screen.rootWindow().maxDepth() ? screen.rootWindow().visual() : CopyFromParent), + (client_depth == screen.rootWindow().maxDepth() ? screen.rootWindow().colormap() : CopyFromParent)), m_layeritem(window(), *screen.layerManager().getLayer(ResourceLayer::NORMAL)), m_titlebar(m_window, 0, 0, 100, 16, s_mask, false, false, screen.rootWindow().decorationDepth(), InputOutput,
M
src/Screen.cc
→
src/Screen.cc
@@ -297,7 +297,7 @@ "BScreen::BScreen: managing screen %d "
"using visual 0x%lx, depth %d\n", "informational message saying screen number (%d), visual (%lx), and colour depth (%d)").c_str(), screenNumber(), XVisualIDFromVisual(rootWindow().visual()), - rootWindow().depth()); + rootWindow().maxDepth()); #endif // DEBUG FbTk::EventManager *evm = FbTk::EventManager::instance();