Don't leak auto-scaled RGBA textures.
Mikael Magnusson mikachu@comhem.se
1 files changed,
1 insertions(+),
0 deletions(-)
jump to
M
render/image.c
→
render/image.c
@@ -294,6 +294,7 @@ #endif
DrawRGBA(target, target_w, target_h, scaled->data, scaled->width, scaled->height, rgba->alpha, area); + RrImagePicFree(scaled); } else DrawRGBA(target, target_w, target_h,