more namespacing with Rr*
Dana Jansens danakj@orodu.net
1 files changed,
3 insertions(+),
3 deletions(-)
jump to
M
render/render.c
→
render/render.c
@@ -109,7 +109,7 @@ if (l->surface.grad != RR_SURFACE_SOLID)
RrPixel32_to_pixmap(l, 0, 0, w, h); } if (l->texture[i].data.mask.color->gc == None) - color_allocate_gc(l->texture[i].data.mask.color); + RrColorAllocateGC(l->texture[i].data.mask.color); RrPixmapMaskDraw(l->pixmap, &l->texture[i].data.mask, &tarea); break; case RR_TEXTURE_RGBA:@@ -242,7 +242,7 @@ as reduce_depth just sets im->data = data and returns
*/ scratch = g_new(RrPixel32, im->width * im->height); im->data = (char*) scratch; - reduce_depth(l->inst, in, im); + RrReduceDepth(l->inst, in, im); XPutImage(RrDisplay(l->inst), out, DefaultGC(RrDisplay(l->inst), RrScreen(l->inst)), im, 0, 0, x, y, w, h);@@ -336,7 +336,7 @@ return FALSE;
} *data = g_new(RrPixel32, pw * ph); - increase_depth(inst, *data, xi); + RrIncreaseDepth(inst, *data, xi); if (mask) { /* apply transparency from the mask */