AI can move units toward their targets; trying to figure out how to animate it
Iris Lightshard nilix@nilfm.cc
took a stab at AI movement path generation
Iris Lightshard nilix@nilfm.cc
putting some boilerplate in place for AI unit movement
Iris Lightshard nilix@nilfm.cc
cleanup AI
Iris Lightshard nilix@nilfm.cc
AI can now search from HQ outward or map-edges inward for cell to build struct
Iris Lightshard nilix@nilfm.cc
animation loop for cpu phase, cpu can build structures and units now
Iris Lightshard nilix@nilfm.cc
starting the AI. rudimentary structure building algorithm is in place
Iris Lightshard nilix@nilfm.cc
fixed attack.listen(): camera follows cursor, can't center attack on self
Iris Lightshard nilix@nilfm.cc
fixed typo in destroyStructure()
Iris Lightshard nilix@nilfm.cc
cleaned up the touch controls a bit; opera situation debugged & fixed
Iris Lightshard nilix@nilfm.cc
tweak movement controls responsiveness
Iris Lightshard nilix@nilfm.cc
made the menus wider
Iris Lightshard nilix@nilfm.cc
Tweaking menus
Iris Lightshard nilix@nilfm.cc
weird bug on opera mobile regarding startButton and qButton; working on it
Iris Lightshard nilix@nilfm.cc
debugged attack/equipment code; all is good
Iris Lightshard nilix@nilfm.cc
add explosion.png
Iris Lightshard nilix@nilfm.cc
moved units off structures for demo spawn
Iris Lightshard nilix@nilfm.cc
added Ace, Angel, and BlitzWalker to Fabricate menu; demo base and units on load
Iris Lightshard nilix@nilfm.cc
first commit
Iris Lightshard nilix@nilfm.cc