all repos — uStrat @ e626a1251b56cb0abbb3043031ba813cd10c475a

simple turn-based strategy game inspired by uCity, Super Robot Wars, C&C, Fire Emblem

e626a125
putting some boilerplate in place for AI unit movement
Iris Lightshard nilix@nilfm.cc
671a5788
cleanup AI
Iris Lightshard nilix@nilfm.cc
c79453a5
AI can now search from HQ outward or map-edges inward for cell to build struct
Iris Lightshard nilix@nilfm.cc
8aa2a016
animation loop for cpu phase, cpu can build structures and units now
Iris Lightshard nilix@nilfm.cc
9c9f67ae
starting the AI. rudimentary structure building algorithm is in place
Iris Lightshard nilix@nilfm.cc
53886275
fixed attack.listen(): camera follows cursor, can't center attack on self
Iris Lightshard nilix@nilfm.cc
be348fba
fixed typo in destroyStructure()
Iris Lightshard nilix@nilfm.cc
3df078b4
cleaned up the touch controls a bit; opera situation debugged & fixed
Iris Lightshard nilix@nilfm.cc
a61b7120
tweak movement controls responsiveness
Iris Lightshard nilix@nilfm.cc
339c210c
made the menus wider
Iris Lightshard nilix@nilfm.cc
cdfc903f
Tweaking menus
Iris Lightshard nilix@nilfm.cc
2702b9c7
weird bug on opera mobile regarding startButton and qButton; working on it
Iris Lightshard nilix@nilfm.cc
adaa55d3
debugged attack/equipment code; all is good
Iris Lightshard nilix@nilfm.cc
9967a893
add explosion.png
Iris Lightshard nilix@nilfm.cc
570ee282
moved units off structures for demo spawn
Iris Lightshard nilix@nilfm.cc
64702e70
added Ace, Angel, and BlitzWalker to Fabricate menu; demo base and units on load
Iris Lightshard nilix@nilfm.cc
b91fdb49
first commit
Iris Lightshard nilix@nilfm.cc